Certainly an improvement over the first, Hiromi has a bit more variety to her dialogue which certainly helps. I also kind of like that she seems to have a high chance to just go for the player's pants, right to their underwear.
I'm a little but more iffy on the overall gameplay loop though - I like the idea they basically spend like a week at this ryokan, but the dialogue doesn't really change to go with it. It would seem more sensible that some things should change over that time, especially as you have to win to progress, so you think Hiromi would be more eager or something to be winning after so many days! But this dialogue never changes, which is kind of a downer actually.
Still, for the price tag, it's not a bad game at all. It's one of the rarer 'real' strip games out there, and it's good you kept this trend from the first. I'm certainly curious on what could be coming next! It might be too much to ask, but I can always just hope for even more variety in dialogue - especially if the game has an actual 'story' going for it, that you win to progress.
Thanks for playing our game and for the helpful review! 😁
Except for a few level intros and all the pool outro scenes, it is true the card playing dialogue doesn't evolve and basically cycles through the various set of lines. It seems like a good idea so we'll think about how to incorporate dialogue that changes with the story, either with Hiromi v2 and/or the next girl.
Playing some more, I do think the game does ultimately end up being padded out too much. Particularly as the dialogue never changes, you do just kind of have to keep playing and winning for a long, long time to just unlock one bit of clothing. I think it would be ultimately better to focus on making individually less days you have to play through, but make each day more unique? There are the four times of day you've done, and I think even if the story was only - hypothetically - 4 days long, if each of those days had its own dialogue going for it, it would be less repetitive and padded, then basically having to just play the same game with different outfits over a dozen times.
Our original intention was to make a "pick up and play" type game like solitaire or tetris that players can play for a round or two to kill some time. The story was just mostly a side thing.
I think that's a good idea to make less days that are more unique! At the same time, we're worried some players just want to play strip blackjack and are not that into the story.
Anyways, all great feedback! We'll think about it for the next version. We want to keep the game simple and at around the $2 price point, but we'll see what we can do about the game progression and dialogue!
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Certainly an improvement over the first, Hiromi has a bit more variety to her dialogue which certainly helps. I also kind of like that she seems to have a high chance to just go for the player's pants, right to their underwear.
I'm a little but more iffy on the overall gameplay loop though - I like the idea they basically spend like a week at this ryokan, but the dialogue doesn't really change to go with it. It would seem more sensible that some things should change over that time, especially as you have to win to progress, so you think Hiromi would be more eager or something to be winning after so many days! But this dialogue never changes, which is kind of a downer actually.
Still, for the price tag, it's not a bad game at all. It's one of the rarer 'real' strip games out there, and it's good you kept this trend from the first. I'm certainly curious on what could be coming next! It might be too much to ask, but I can always just hope for even more variety in dialogue - especially if the game has an actual 'story' going for it, that you win to progress.
Thanks for playing our game and for the helpful review! 😁
Except for a few level intros and all the pool outro scenes, it is true the card playing dialogue doesn't evolve and basically cycles through the various set of lines. It seems like a good idea so we'll think about how to incorporate dialogue that changes with the story, either with Hiromi v2 and/or the next girl.
Anyways, thanks so much!
Thanks for making it!
Playing some more, I do think the game does ultimately end up being padded out too much. Particularly as the dialogue never changes, you do just kind of have to keep playing and winning for a long, long time to just unlock one bit of clothing. I think it would be ultimately better to focus on making individually less days you have to play through, but make each day more unique? There are the four times of day you've done, and I think even if the story was only - hypothetically - 4 days long, if each of those days had its own dialogue going for it, it would be less repetitive and padded, then basically having to just play the same game with different outfits over a dozen times.
Our original intention was to make a "pick up and play" type game like solitaire or tetris that players can play for a round or two to kill some time. The story was just mostly a side thing.
I think that's a good idea to make less days that are more unique! At the same time, we're worried some players just want to play strip blackjack and are not that into the story.
Anyways, all great feedback! We'll think about it for the next version. We want to keep the game simple and at around the $2 price point, but we'll see what we can do about the game progression and dialogue!